Showing posts with label maya. Show all posts
Showing posts with label maya. Show all posts

Friday, 13 May 2011

And my axe!


My pretty much finished axe. I like it.

Restraint

Finished my Restraint last night, before midnight even, pretty amazing. Pretty pleased with result/




WIP documents (image quality looks kinda dodge in these) -
Restraint_WIP
Axe (previous model I did)

Friday, 6 May 2011

CGI assignment

Not textured in anyway yet but because I am actually realllllly pleased with how it is going, preliminary images ahoy!

My axe - 
 I love the handle I made


Restraint -
Possibly most pleased with this one

All have about 10 - 30 poly's to throw around, time to uv map and texture these beauties.

Wednesday, 2 March 2011

Some models from last year

Basically here is some stuff I did last year in Maya.

 A lovely book, 84 Tri's I believe.

 Stone bench, not my favourite. 115 Tri's.

This bed took possibly the most time and was the first thing I did. Also possibly the best one. 504 Tri's
This was mainly to see all my models together at the time to get relative scale and things.

These were all done for a game level I designed that was basically set in a medieval castle. May upload some shots of that at some point.